My personal adventure logs that anyone can read and, hopefully, find entertaining!
After playing many dungeons with Four Against Darkness (4AD) over the last few months, I decided to try something a little different. I noticed in my downloaded files section, Notequest, which I had intended to try a lot more. So here we are again. My initial thoughts on the core rules can be seen here, about a year and a half ago.
NoteQuest: Expanded World by Green Little Thing has been in my cart off and on for a year or two now but I never pulled the trigger on buying it. Today, I finally did! Let me give you a bit of an overview before I do a play through.
Note: The NoteQuest: Expanded World includes the core NoteQuest rules, so all you need is to plop down a couple bucks and you're set! This overview will be covering said core rules.
In this review, I will take a look at Monster Deck 1 and Monster Deck 2, add-ons for Four Against Darkness. Why do I say "add-ons?" Well, that's because you don't really need them to play but they do add a lot to the game by reducing the amount of dice rolling (still have to roll up dungeons, treasures, etc.). You simply pull a card for whatever you encounter; vermin, minions, weird monsters, and bosses. If this sounds interesting to you, then read on!
| Standard Rooms |
No time to draw up your dungeons? If you're like me, you want more immersion into your games but can't draw very well. Enter the Room Cards and the Egyptian Style Room Cards!
If you're like me, you like variety. Who doesn't? This is exactly what Twisted Dungeons adds. It does not necessarily give you a new mission other than slaying the final boss but it could. Maybe a town has hired your dungeon delvers to retrieve an item in a nearby dungeon. Your mage had a little too much booze at the local inn. That frozen dungeon looks a bit slippery, watch your step! You step into an old wizard's tower, what magical stuff could this hold? You keep looking for the final boss but he's no where to be found, maybe you can find some clues.
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| For Levels 1-4 |
I finally got around to playing The Stump of Elemental Evil, which I purchased in card format. It is also available in a PDF file. Here's my review!
I recently acquired D100 Dungeon Version 3 by Martin Knight after seeing it on several YouTube videos explaining the game mechanics and I was intrigued by what I saw. Basically, you take on the role of a single warrior, rogue, or mage battling through dungeons trying to complete quests and encountering all sorts of monsters as you go. Typical dungeon crawl fair but I'm one of those fans of dungeon crawls and I can't get enough of them! Click read more below if you'd like to see my initial thoughts of my first play through! (Please note, version 2.2 is available free here at the Geek)
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| A review |
I now feel I have played enough games of Four Against Darkness to make a fair assessment of what it has to offer. I've played at least 12 or so dungeons. Keep in mind, this is the base game. So if you like, continue on under the break to read more!
My second adventure with the "Metalhoods." This one was a bit more rough but I did complete it, woot! I actually played it over two days while my wife and son colored and then played with slime. Thankfully, the Metalhoods didn't run into any gelatinous cubes.
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| Four Against Darkness in all its splendor. |
Four Against Darkness (4AD) is a fantasy dungeon crawler that probably doesn't need an introduction. I'm a little late to the party but hey, better than never. In 4AD you map out a dungeon as you adventure through it with a team of four characters chosen from eight different classes. There are a ton of other classes in other supplements, probably about a million of them. Ok, not that many but the game is well supported with many expansions both in the form of adventures and expanding on the base game.
If you'd like to read more, hit read more!
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| The crawl to end them all! |
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| Our brave adventurers from left to right: Drakus, Tristin, Snibly, and Gilna. |
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| The dungeon layout. |