Showing posts with label 2 hour dungeon crawl. Show all posts
Showing posts with label 2 hour dungeon crawl. Show all posts

Thursday, May 19, 2016

Red Sand Black Moon: Sambre's first fight!


By Two Hour Wargames
If you don't know already, Red Sand Black Moon by Two Hour Wargames is a set of fantasy gladiatorial combat rules based off the more historically accurate gladiatorial combat rules Red Sand Blue Sky. But I'm pretty sure facing trolls and orcs really happened in the Colosseum so RSBM is pretty much historical...You'll just have to take my word for it! ;) Anyhow, I decided  after some fierce battles to try a campaign.

Saturday, April 2, 2016

Two Hour Wargames Swordplay 2015: A quick review and battle report

 Swordplay 2015 is a FREE set of introductory fantasy/ancient non-gunpowder era skirmish rules by Two Hour Wargames. If you've never heard of THW, I'd advise you to check out their website and get the scoop there as this is just my review and not an overview of all the rules. I will touch upon some, however, particularly my favorites.

 Swordplay is offered in both PDF format for free and printed version for $5 plus S&H. So you've got no reason not to pick them up and check them out! This is a complete gaming system, not just a teaser. There's also a set of gunpowder/modern/sci-fi rules (Chain Reaction 2015, see above link) as well that is worth checking out and guess what? It's also free in PDF form!

So if you're interested in learning more of how I feel about the game, please read on! (Battle report is after the review if you want to skip on down there.)

Friday, March 20, 2015

2 Hour Dungeon Crawl Overview and Battle Report: Yorgen's Fall

 So I've always been a fan of dungeon crawls ever since my first foray into crawling with Warhammer Quest. A great game in itself with a lot of good memories of getting stomped in the dungeons with my cousin, Will. Then came Mage Knight Dungeons, which was quite different from the former as you played head-to-head or at least that's how we played it. You could also play solo or cooperatively. In both cases, the players controlled the monsters and while acceptable, it's always fun to have no control over your opponent either when playing alone or with a buddy.

The crawl to end them all!


 Enter 2 Hour Dungeon Crawl by Two Hour Wargames (THW). A game of high adventure down in the depths of the earth plundering dungeons, slaying orcs and goblins and all manner of monsters while amassing wealth and glory or leaving an unmarked grave deep in the caverns. This is not a review of the game (which I plan to do once I have sufficient experience under my belt!) but just a quick battle report and a quick overview of the THW style of games.


Beauty and the Mooks

 Lately I've been cranking out unremarkable miniatures in mass using the "dip technique" but some I have been painting normally, like this femme fatale...

She's a Mage Knight repaint. Pretty dang sweet if you ask me! The eyes are a bit off but you can't win 'em all, I guess. :)

 Next up we have some of the aforementioned "mooks" done without the dip technique but just speed painted, so no details like eyes and such! I need to raise an army of tabletop humans and what better way to do that than with my old Metal Magic minis recast by Mega Miniatures. Can't be beat as far as generic fighters, thieves, and casters go! Here's some fighters:



 These will come in handy while playing my newest game, 2 Hour Dungeon Crawl by Two Hour Wargames! If you  haven't heard of Ed's stuff, do yourself a favor and download some of the free rules (both fantasy/historical and modern/sci-fi) and check out the innovative reaction system you'll find there good for solo, cooperative, and head-to-head action! Sorry to sound like a commercial but I like to support small business, especially gaming business!