And now, the good guys...
|Left to Right: Officers Cooley and Schimps Rep 4 grunts, Lt. Droggs Rep. 5 star, and Corporal Nester Rep 5 grunt.|
Notes: Because I had so many buildings on the table I ruled that instead of resolving a PEF for each building when within 12" and in LOS, I'd add a new PEF with any activation roll of doubles that were 1, 2, or 3's.
The Action: Moving up through the streets, the police encounter some activity...
|Two PEFS! This could get ugly...|
|Alas, only one ganger!|
|The coppers won the insight and scored a lot of hits...As would be expected with three assault rifles!|
|Riddled with bullets, the ganger didn't even stand a chance.|
|Onward through the street...Two more PEF's (The previous turn I had rolled double 1's for activation and spawned another PEF!)|
|The cops didn't like what they saw! 13 gangers! (Two PEFs resolving as nearly the worst case scenario, two more and three more than the group...Not good!)|
|Note: The little dice are the reps of the gangers. Pretty much forced me to use all my sci-fi/modern adventurer characters but hey, got them on the board!|
|Short story shorter, the gangers won insight and blasted away at the cops with heavy firepower. Schimps and Nester went Obviously Dead immediately.|
|Even Droggs' Star Power couldn't save him from two Obviously Dead results! Only Officer Cooley managed to escape.|