Showing posts with label Road to Ekra. Show all posts
Showing posts with label Road to Ekra. Show all posts

Wednesday, July 7, 2021

Adventure Log: Shen Month 4 Epic Quest Part 4 The Long Road Home


Rules Used
What did I think about the dungeon delving table? Overall, I thought it was pretty slick. It doesn't take up any space and, since you're not going back through the dungeon, you don't need tiles, cards, or sketching it out. Not that tiles and cards are a bad thing, I just didn't have room playing on my coffee table right now and it speeds things up. Less components equals less set up time. It is truly random so you could have a long dungeon or you could encounter the big bad and his treasure room on the first roll. Both of the dice can be modified with a +1 to get you going through the dungeon faster though.

On with the next encounter, wandering!

Friday, June 25, 2021

Adventure Log: Shen Month 4 Epic Quest Part 2

Rules Used
 

Having a healer is great and all but he is of the Red Sun alignment (the "good guys"), which opens me up to attacks from the Black Moon alignment (the "bad guys") and more negative interaction results. This is not necessarily bad but, I'm committed to the side of good now and can't recruit Black Moon NPCs, such as goblins and orcs...Sad indeed!

Also, I've never had a healer in the group so I will go into detail if I need to heal a character and take a step-by-step approach. With that said, let's get started on the second wandering encounter for this quest!

Tuesday, June 22, 2021

Adventure Log: Shen Month 4 Epic Quest Part 1

 

Rules Used
A quick note: Not that I need to explain things in a solo game (other than to myself?), I've decided to keep the Send Lawyers, Guns, and Money model for Involuntary encounters. Why? There is a 1-3 chance of a something bad happening, 1 chance at a job, and 2 chances of nothing happening. As written in Caravanserai, your chance of something bad happening at the beginning of the month is 100%. Now, in a post-apocalyptic setting I can see that being the case. It is, indeed, a harsh environment where every day you are fighting for your life.

In a fantasy world, however, I really don't see someone being attacked every month while going about their humdrum lives in between encounters. Sometimes, sure, you're going to be raided by goblins but not always. So with that said, I'm going with the SLGM involuntary encounter table. As I said before, the great thing about Two Hour Wargames is, you can pick and choose from other rule sets. Besides, Talomir Tales Distant Shores doesn't even have involuntary encounters so it's a nice in between.

On with the adventures!